Backpack TD
is a roguelite kingdom builder that fuses backpack mechanics, tower defense, and card-based strategy into one

Every run is about making the most of limited space: fuse cards into stronger ones, link them for powerful synergies, and rotate or rearrange your setup to find the best strategy

Buy
Get new grid, unit, or building cards from the shop. Strenghten your baseand prepare your strategy

Place
Arrange your cards in the limited grid space. Rotate, fuse, and link them to unlock powerful synergies

Fight
Defend your kingdom against waves of enemies. Watch your setup come alive as units and buildings do the work

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Please note this is an extremely early prototype build of Backpack TD
All aspects of the game are currently a work in progress and are subject to change in future updates

Updated 3 days ago
Published 6 days ago
StatusIn development
PlatformsHTML5
AuthorViolet Interactive
GenreStrategy, Card Game
Made withUnity
Tagsbackpack, Roguelite, Tower Defense

Development log

Comments

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(+1)

Really creative concept! I love how the backpack mechanic blends with different concepts. Can’t wait to see how it evolves!

Thank you so much!

(+2)

Nice TD game!

Here is some feedback from a former game designer on Raid Rush (which is me):

  • The tutorial would be more effective if it were more visual and less wordy.
  • The info pop-ups in the shop seem unnecessary; you could probably fit that information directly onto the item cards themselves.
  • I didn't die even after enemies destroyed all of my buildings. I'm not sure if that's a bug, but I think a clear failure state is important for learning the game, especially in a roguelike.
  • The hero art on the UI is awesome!
  • The shaders and textures are very cohesive, but the proportions of the models don't feel entirely consistent with each other.

I'm really looking forward to playing the new updates!

(+1)

Hey there!

Thanks a lot for your feedback. I agree with your comments about the tutorial and UI, and we’ll try to implement these changes as soon as possible. The fact that you didn’t die even after everything was destroyed was a bug, but we uploaded the WebGL version and this issue has been fixed... I hope so! Thanks again, we’ll be sharing updates soon!